If they get a stuka they just surrender the game, as you already lost and it wont be much until they shred everything you have. If posible, have a spare CQC unit guarding your mg from behind. That's why you have to build layers of cover for your units to soak damage from the blob while forcing it to stay inside the arc of your mg. Key word with mgs is sustained fire as allied mgs favor damage over supression, so each second he has his squads under fire means more damage. OKW has the tools to run them over, as a single of their units can push them off and break your whole plan. Most of the time they can't supress (never pin) more than 2 squads. You won't be able to burst them down so you have to harass them for as long as you can.ĭont trust allied machineguns. Engage them at the maximum range posible and use vision tools to locate them. One key element blobs can exploit is the line of sight, as if you end up fighting them at medium close range it will be mostly a guaranteed loss on your side. Try to use red cover zones to increase the supression on your mgs, but mostly rely on focusing down key squads until they have to break from the engagement. That means, layered green cover alternatives for you to fall back, if possible, add wire to close up aproachs or to deny them cover. You need to use a defense in depth against blobs. Shock troops are useless against OKW, they can't close up and they get outraded by volks with stgs.
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